Implemented Lighting System in Amnos. I like it, especially now that it doesn’t drop it down to 4 FPS X.x
Does anyone have any experience with network programming? I’m creating this, and I could use any help I can get.
Worse case scenario, I’ll use SDL_net in the implementation for now, but that’s so sloppy I really don’t want to do it.
I really like sfml’s networking library. My engine has a nice networking system on top of it
I just spent a good two days looking though my lua and C++ code trying to figure out why lua coudn’t spawn items. Turns out it was spawning them UNDER FLOOR TILES.
For The Men Who Still Don’t Get It, Carol Diehl
Its funny because as I read though this it looks like half of this shit already happens. I’m all for equal rights but stop pretending women are all innocent and perfect. Equality will come when both sides see there own flaws
Forgive me, but I’d love to get inside her.
You know, I was asleep tonight. Deep asleep. Then a thought starts clawing at the back of my mind a few moments ago: “what kind of stupid thing has Kayne said this time?” And that thought refused to be silenced, so here I am, awake
So I guess what I’m trying to say is: don’t be a dickhead.
Sorry but… look at her! She’s gorgeous, and a Whovian, …and I really shouldn’t have said that.
Sorry, I shouldn’t blog while drunk.
Drunkenness is no excuse for assclownery. If your first thought upon seeing a woman is to sex her up, then you need to reconsider your life choices. She’s a cosplayer, not a porn star.
That, and commending her outfit just for being sexy or whatever overlooks the effort and creativity involved in making such a good costume.
That’s not the first thing I think, thank you very much. I’m attracted to her because of the creativity.
Besides, I already apologized.
Any apology that begins with “sorry, but” is not an apology.
Fine, whatever, don’t care anymore.
What if I told you, that you shouldn’t have to feel sorry for having sexual emotions.
I see how EVE Online makes it’s fucking money. It takes time to train skills, which can sometimes take days. Just getting Mining to level 5 will take 4 days alone. On top of that, it’s possible to lose training by being “pod killed”. Every second that is spent on one of these skills is money…
This is the reason I stopped paying for mmo games it is l
An anti job. Hard work you pay to do. Plus no game on earth is worth a monthly subscription. IMO
To celebrate Steam now on Linux, Steam is having a sale on all Linux games! What can you get?
- Bastion for $3.74
- The Journey Down for $1.74
- Aquaria for $4.99
- Amnesia the Dark Descent for $5.00
- Dungeons of Dredmor for $2.49
- Trine 2 for $3.74
- Eversion for $1.99
- Team Fortress 2 (Free!)
- Killing Floor for $6.80
- Sword & Sorcery for $3.99
- World of Goo for $2.49
- Darwinia for $2.49
- Half-Life for $2.49
- Serious Sam 3 for $7.99
So go check out the sale if you’re like me and your primary operating system is Linux! :)
Steam y u no include binding of issac .
I realized that a major flaw of my entities module in the GatorQue Engine is a bad front end. For example: Each entity system has virtual functions for HandleInit(), HandleEvent(), UpdateFixed(),UpdateVariable(), Draw() and HandleCleanup(). HandleInit() and HandleCleanup() both take entity pointers and handle entities one at a time. The rest of the functions have to iterate though the entity list and perform its action one at a time, and I feel like this is not only wasteful but a pain in the butt.
I’m thinking about changing some things. Ryan has an event manager in the Core Module I might use to make things like updating and drawing only called when needed.
I will look into this and work on maybe a new format for systems,
I’ll keep you posted.
So, here’s a question: why are female video game protagonists so rare? Their absence is palpable, and we talk often of how we want to see more of them, but the why of it is typically addressed with generalizations about target audiences and a lack of women in game development. Penny Arcade Report senior editor Ben Kuchera wanted better answers than that, so he did what any red-blooded gamer would do — he found some numbers to crunch.
This sooo very much, this:
Where do I even start? What is there to say? I could talk about how I want to smash my head against the wall when I think of how Portal managed to surprise us with a female protagonist twenty years after Metroid came out. I could talk about how this article made me think of Assassin’s Creed III: Liberation, a game with an intriguing, awesome-sounding woman of color at the helm, whose exclusive release on a poorly-selling handheld console I completely forgot about thanks to a lack of marketing fanfare. I could talk about circular logic and player statistics and gender portrayals and all the other arguments that have been made a million times before. But while I find the things described in that article frustrating for a plethora of reasons, if I step back, I know that this problem wasn’t born in a vacuum. This isn’t something I can argue from a standpoint of gender equity or good storytelling, because at its core, it’s not about that. It’s about money, and it’s about everything that’s wrong with how the gaming industry works.